Then repeat that process on the 2nd floor trusses and the roof trusses. So I can drag a selection box around all entities on the first floor, right-click > Make Group, then assign that group to the LO_1st Floor layer. In this example, it would seem logical to group these trusses by floor, and then only have one floor visible at once. So if you can identify ways to divide your model into groups that can be assigned to layers that we can keep hidden while we aren’t working on them, that will greatly improve the performance.
One of the best things you can do to increase performance is to reduce the amount of geometry that is visible on the screen at any given moment. This will only display the entities that are inside of the group/component you are editing, which greatly increases performance as well. When double-clicking in and out of groups/components, it can also be really beneficial to enable View > Component Edit > Hide Rest of Model. So, in large models, try to keep the Outliner window closed. Unfortunately, in large models, there is a significant lag experienced if you have the Outliner panel open while navigating in and out of groups/components.
Import dwg into sketchup make pro#
SketchUp Pro has a great organizational tool called the Outliner, which displays a hierarchy of groups and components in your model. If you’re unsure about geometry on a layer, you can always just hide it for now, and that will help increase performance too. It can either be moved to a new layer, or deleted from the model. This will prompt you to ask what you want to do with the geometry on the layers you are deleting. Holding down CTRL will allow you to select multiple layers at once. Regardless, if you’ve imported geometry into SketchUp that you don’t need, you can just go to the Layers panel, and select the layers that you don’t need, and click the minus sign. Sometimes it’s worth opening the CAD file in a CAD program to remove things you don’t need, before importing it into SketchUp.
Import dwg into sketchup make software#
But sometimes, due to the limitations of the software export, you don’t have the ability to limit certain things from being exported. Of course, if you can help it, you’d talk to your subcontractor and ask that they only export what you need, and nothing else. Next, hide or delete layers that contain geometry that you don’t need. Fog and shadows take up a lot of processing power. This can be temporary, just to give you a bit more performance while you complete additional performance tweaks.Īnd of course, it goes without saying that you should not have View > Shadows or View > Fog turned on if you are having performance issues. This will get you a slight performance boost as well, but it will be harder to see the model because only the faces will render. I know it sounds crazy, but it’s sometimes worth going a step further and turning edges off altogether, which you can do by overriding the style setting manually in the Edit tab of the Styles panel. But any of the fast styles will work well. This style uses simple edges, and solid colors on the faces. Go to Window > Default Tray > Styles to view the Styles panel. There are actually little icons in the style thumbnails to help you identify styles that can render quickly. By simple, I mean something that renders a straight edge (no sketchy edges, extensions, profiles, etc), and a style that displays solid colors instead of textures. The very first thing you should do is change the style to something that is very simple. So what are some things you can do to speed up this model? Fast Style = Fast Render